Mercurial > hg > reproctool-df
changeset 50:2545b24a2e31
Bit better teminology, as basepreice ususaly is the cost of the mins involced at building the item.
author | df |
---|---|
date | Thu, 29 Jan 2009 13:44:29 +0000 |
parents | e0dd561faac1 |
children | 229f009effc0 |
files | reproctool.cgi |
diffstat | 1 files changed, 3 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/reproctool.cgi Wed Jan 28 18:32:15 2009 +0000 +++ b/reproctool.cgi Thu Jan 29 13:44:29 2009 +0000 @@ -293,7 +293,8 @@ The number below the item represents the item's value if you would reprocess and sell the minerals on the market. Basically, if you have the option of selling that item for a price below that number, its better to keep the item -and reprocess it. +and reprocess it. (Depending what you need more, mins or isk you are free to +sell or reprocess ofcourse.) <p /> As you might see, the items are listed similarly to your inventory in EVE. You will need to sort your inventory window in EVE <b>by name</b> to match. @@ -398,7 +399,7 @@ does not take the stacked size into account.<br /> END # TODO: df wonders if there is a std::map :) -print "Total ISK baseprice: " . pretty_numbers( $totalIsk ) . "<br />\n"; +print "Total ISK for raw reprocessed materials: " . pretty_numbers( $totalIsk ) . "<br />\n"; print "<br />Trit: " . pretty_numbers( $totalTrit ) if ($totalTrit>0); print "<br />Py: " . pretty_numbers( $totalPyer ) if ($totalPyer>0); print "<br />Mex: " . pretty_numbers( $totalMexa ) if ($totalMexa>0);