# HG changeset patch # User df # Date 1233236669 0 # Node ID 2545b24a2e3136a6d963e921ddb3bc4207affbdc # Parent e0dd561faac1cd30258a86cad82e69a662947c1b Bit better teminology, as basepreice ususaly is the cost of the mins involced at building the item. diff -r e0dd561faac1 -r 2545b24a2e31 reproctool.cgi --- a/reproctool.cgi Wed Jan 28 18:32:15 2009 +0000 +++ b/reproctool.cgi Thu Jan 29 13:44:29 2009 +0000 @@ -293,7 +293,8 @@ The number below the item represents the item's value if you would reprocess and sell the minerals on the market. Basically, if you have the option of selling that item for a price below that number, its better to keep the item -and reprocess it. +and reprocess it. (Depending what you need more, mins or isk you are free to +sell or reprocess ofcourse.)

As you might see, the items are listed similarly to your inventory in EVE. You will need to sort your inventory window in EVE by name to match. @@ -398,7 +399,7 @@ does not take the stacked size into account.
END # TODO: df wonders if there is a std::map :) -print "Total ISK baseprice: " . pretty_numbers( $totalIsk ) . "
\n"; +print "Total ISK for raw reprocessed materials: " . pretty_numbers( $totalIsk ) . "
\n"; print "
Trit: " . pretty_numbers( $totalTrit ) if ($totalTrit>0); print "
Py: " . pretty_numbers( $totalPyer ) if ($totalPyer>0); print "
Mex: " . pretty_numbers( $totalMexa ) if ($totalMexa>0);